Guides / Enchantments / Impaling Enchantment in Minecraft: What It Does and How to Use It
Impaling Enchantment in Minecraft: What It Does and How to Use It
Published October 16, 2026
- Max level
- V
- Applies to
- Trident
- Incompatible with
- Nothing
- Obtained via
- Enchanting table, anvil, villager trade
Impaling adds bonus trident damage against aquatic targets in Java Edition — or against anything in contact with water or rain in Bedrock, a meaningfully wider scope.
What Impaling actually does
Each level adds 2.5 extra damage per hit. In Java Edition, this only applies to aquatic mobs (guardians, elder guardians, dolphins, turtles, squids/glow squids, axolotls, fish) — not drowned, despite them living underwater. In Bedrock Edition, it applies much more broadly: any mob or player in contact with water (submerged, standing in rain, or in flowing water), with damage values rounded down to whole numbers.
How to use it
Impaling V is close to a default pick for any trident used in or near water — ocean exploration, guardian farms, elder guardian fights. It has no conflicts with any other trident enchantment, so it stacks freely alongside Loyalty/Riptide (pick one) and Channeling/Riptide (pick one).
Well-known builds that use it
Impaling V is standard on The Ideal Trident Enchantments, alongside either Riptide or Loyalty, optionally Channeling, Unbreaking, and Mending.

Impaling V
Riptide III
Unbreaking III
Mending I
Build this trident in the calculator →
Frequently asked questions
Does Impaling work against drowned?
Not in Java Edition — despite living underwater, drowned don't count as "aquatic" for Impaling's purposes there. Bedrock's broader water-contact rule does cover them, though, since it checks water contact rather than mob type.
How much bonus damage does Impaling V give?
12.5 extra damage (2.5 per level) against qualifying targets.
Does Impaling conflict with Riptide or Loyalty?
No — Impaling has no conflicts with any other trident enchantment.